![]() With no armor layout yet, it is hard to judge but I really doubt this thing will have a good armor, even the turret. Next thing to consider is how this thing should be played. The soft stats leave it without V.Stab, plus insane turret traverse speed makes this thing blooms out like crazy exactly like the Lion. So, 2.7k base DPM doesn’t really mean 2.7k actual DPM. ![]() It will miss a lot at medium range and will aim for ages at long range. The project did not go beyond the blueprint stage.īy the current stats, this thing has a really shitty gun that can only work effectively at close range. The tank was developed with multiple gun and engine variants. Gun operation was also supposed to be remote. Cameras were placed on the front of the hull and on the turret. Instead of the standard viewing devices, television observation was planned to be used. However, partners could not produce the autoloader and electronics in time, so a loader/autoloader operator was placed in the turret, as the loading process could not be fully automated. Initially, the project suggested an unmanned turret, with the whole crew being placed in the hull. An emphasis was put on protecting the vehicle from the destructive effects of nuclear weapons (i.e., radiation and shock waves). In the early 1960s, Mobile Vehicle Engineering Institute #100 in Leningrad developed a medium tank with the code name ST-62 Version 2. The tank was moved from tier 10 to tier 8 and changed a lot. ST-62 Version 2 (USSR, Tier-8, MT, premium) ![]()
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